Tuesday, January 8, 2013

Radical Video Game Concept

Games like Skyrim offer vast worlds and thousands of things to do. Is there, however, another equally impressive way developers could be creating video games?
It is a common trend in video game design to make each successive generation of games more complicated and expansive than the last. Case in point, a game like World of Warcraft is growing larger and more complex with each expansion. Likewise, each iteration of The Elder Scrolls series adds more layers to the world and gives the player more and more to do.

But is this the right way to go about video game design? While there is of course a market for expansive games such as Skyrim or Oblivion or even Halo 4, there is a severe lack of attention from video game designers given to creating games on a smaller scale.

About The Author

My photo
Nicholas Garcia (M.A.) is a PhD Candidate at the University of California, Davis. He is also a Co-Founder of the Bulosan Center for Filipino Studies. Previously, he contributed to Lifehack.org and the Davis Humanities Institute.